![]() If you use your hands for anything else, you’ll drop the power weapon on the ground and (if you’re playing in the recommended seated position) you won’t be able to pick it up again. Unlike your pistol and SMG which can be stowed in your inventory, the power weapons can only be held. This division between ‘core’ and ‘power’ weapons might not feel so restrictive if not for the way that the power weapons and handled from an inventory standpoint. The three other guns-shotgun, revolver, and mortar-are treated as ‘power weapons’ which you can find during certain encounters with very limited ammo. While Fracked has a handful of weapons, there’s really only two ‘core’ weapons-the pistol and the SMG-which you can have permanently equipped. While spatial audio could be a solution, I felt like the audio channel was often too crowded with music and other less important sounds for it to be a reliable positional indicator. Without this it would be really hard to figure out where the enemies are because they reposition frequently and quickly, and often feel like they’re coming out of the woodwork. The first two are fun enough to shoot at, but the heavy guys are more annoying than exhilarating to fight as they function mostly as a bullet sponge, by way of knocking them down with mines (that they place at their own feet) before you can unload on their weak spot.Ī big clue that Fracked’s combat loop is missing something is that all enemies are visibly outlined, essentially giving the player x-ray vision to see where they are through walls and behind cover. There’s the basic soldier guys, the kamikaze guys, and the heavy guys. There’s really only three enemies in the game, and you’ll meet all of them within the first hour or so. And nDreams has done a commendable job with movement controls (considering PS Move lacks a thumbstick).īut while Fracked starts out strong, there isn’t enough variety to the combat to carry it through to the end of the game, especially as the ending sequence plays out like a wave shooter. ![]() A unique cover system-where you can grab nearby cover to easily peek your head around corners-works really well. Guns feel responsive and satisfying to shoot and reload. The game has a lot going for it-good looks, a unique cover system, and strong fundamentals-but its combat and doesn’t evolve enough to really stick the landing.Īvailable On: PlayStation VR (PS Move required)įracked is a shooter at its core, but peppers in some skiing, climbing, and light puzzles which help break up the pace. Save the day, to save the world.Fracked is the latest VR title from veteran VR studio nDreams, and a PSVR exclusive at that. Fracked is in-your-face action with a cutting commentary on corporate greed and the climate change emergency. Across one day, take on an interdimensional army that combines hive mind mentality and gun-wielding supremacy - the perfect targets to unload round upon round into. ![]() The corporation dug too deep unleashing the ‘Fracked’ from the depths. Reach out and hold on for your life as you climb and zipline far above the ground or perform audacious base-jumps to elude your foes. Physically lean into the bends on your skis to master the slopes at high speed. Venture through a harsh and dangerous mountain locale by seamlessly transitioning between a host of first-person free movement methods. Move freely around the battlefield to outflank, outsmart, and outgun an escalating threat with your arsenal of deadly, fully interactive weapons. Experience innovative VR gunplay that ingeniously blends improvised run and gun combat with a 1:1 grabbable cover system. Grab your gun, cock it, and take aim as a maverick war hero thrown back into the fight. Alone, on the edge and really fracked off, humanity’s survival is in your hands. Take aim and run head-first into explosive action as you shoot, ski, and climb your way across an extreme adventure. Stranded in a remote mountain facility, you play as a reluctant hero forced into a final stand between the planet and a legion of interdimensional enemies. Seamlessly combining relentless “run and cover” gunfights with free and fluid skiing and climbing, Fracked is uncompromising, audacious, and unashamedly stylish.
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